Usage Glossary
The Usage Glossary is a collection of terms and their definitions. The glossary is provided to serve as a resource for various industry requests and to help agents negotiate on behalf of their artists. The glossary outlines standard understanding within the industry but should be reviewed carefully with clients according to specific job circumstances and parameters.
In addition to the terminology in the sections below, AI may come up in usage discussions with clients. It is important to clarify exactly what is being requested. AI itself is not a usage; it is a means of creating or modifying work. Permission to use an artist’s existing work should be distinguished from permission to use that work with AI to create derivative works. If AI is included in a usage request, agents should clarify both the rights being requested for the existing work and any permission being requested to create new or derivative work.
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When negotiating fees it is important to understand which rights are being discussed and to distinguish between a license and an assignment. Transfers rights can include:
License – Artist retains copyright but permits client specified rights and uses to the images. License terms typically identify the permitted use, media, duration, and territory. Artist retains all rights not specifically licensed.
Copyright Assignment – Legal ownership of all rights to the images transfers to client. Client is unrestricted in its use of the images across all media for all time. Included are the rights to reproduce, use, display, broadcast, print, edit, transfer, and sublicense the images, as well as to create derivative works. Artist relinquishes all rights, including self-promotion and the right to create works that are “substantially similar” to the works being transferred. Also commonly referred to as “Work for Hire,” although that term more accurately refers to motion images and audio-visual works. Anything less than an assignment of all rights is referred to as a “License.”
Buyout – AMA recommends clarifying meaning with clients. Can be interpreted as copyright assignment or perpetual license.
Work for Hire – Similar to Copyright Assignment, Client owns all rights and title to the images.
Exclusive – The client is the only authorized party to use the specified images during the agreed-upon time, region, and media types. The photographer agrees not to use or to license the same images to any other party during the exclusivity period, and exclusivity may extend to the talent's likeness as well, restricting them from appearing in competing campaigns. This license is granted solely to the parties named in the contract and invoice (the "Licensees").
Non-Exclusive – The client is granted the right to use the photos for their advertising needs. However, the photographer retains the right to license those same images to others, and the talent depicted in the images may appear in other campaigns, including those for competing brands.
Assignable – The client is able to transfer, or sublicense, the license (or some portion thereof) to a third party. Licensees that are limited to the client and that may not be transferred should be identified as “non-assignable” or “non-sublicenseable.”
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Work may be licensed for any length of time. In addition to identifying specific dates of use, some common duration terms are:
In perpetuity – Client is granted use for all time, copyright stays with photographer
Perpetual License – Client is granted use for all time, copyright stays with photographer. Also called In Perpetuity
Unlimited time – Client is granted use for all time, copyright stays with photographer. Also called In Perpetuity
Term license – Client is granted use for a specified amount of time, e.g., six months from initial publication.
One season – Season length depends on the category of client. Fashion, consumer, etc.
Single use – One insertion / post / use / event, etc.
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Advertising is a broad category. Outlined below are types of media that relate to clients in fashion (seasonal and non-seasonal), beauty (prestige and mass), luxury, consumer and direct-to-consumer markets.
Definitions
3rd Party Grant of Rights – Advertisers’ ability to sublicense or share images with a 3rd party brand (digital or printed media)
Advertorial – Commissioned by an editorial outlet, funded and branded for an advertising client (digital or printed media)
AVOD (Advertising-Based Video on Demand) – A streaming model in which content is available to viewers at no cost, supported by advertising revenue. Examples include YouTube and Peacock's free tier.
Above the line (ATL) – Traditionally considered any paid consumer-facing usage in any form. See AMA Chart of Usages for additional considerations
Additional Usage – Fees required when existing work is used beyond the usage originally agreed upon, including changes to the term, media, territory, or other licensed parameters. Additional usage may apply to an individual artist or work contributed by multiple artists. In those cases, a single fee may be assessed per project and can sometimes be divided between the photographer and other artists, such as a CGI artist, as agreed upon by the parties based on the scope and nature of each artist’s contribution.
Banners – Advertisements on websites
Billboard – Outdoor advertising (digital or printed media) Branded content – Commissioned by an editorial outlet, funded and branded for an advertising client (digital or printed media)
Broadcast TV – Network and cable TV, via traditional airwaves or cable boxes.
Brochures – Below the line advertising typically in situation or direct mail
Below the line (BTL) – Traditionally considered unpaid usage including brochures, collateral, CRM, Brand’s owned website, e-commerce, lookbooks, emails and social media accounts, direct mail, internal use, and trade show use. See AMA Chart of Usages for additional considerations
Bus Shelters – Outdoor advertising (digital or printed media)
Catalog – Printed use in a branded publication
Clienteling – 1:1 selling from sales professional to client
Connected TV (CTV) – The delivery device for commercial use, often non-skippable ads during content breaks, on streaming services such as Roku, Amazon Fire TV, Apple TV, Hulu, Peacock, YouTube, gaming consoles, computers, smartphones and tablets etc. delivered directly to viewers rather than through cable or satellite TV. (See Linear TV and OTT)
Co-op Advertising – Co-branded partnerships or use by retail partners (digital or printed media)
Collateral – Below the line point of sale marketing materials like sample cards, flyers, postcards
Coupons – Vouchers for discounts on products or services, below the line (digital or printed media)
Customer Relationship Management (CRM) – Customer relationship management. Email and direct mail marketing to existing customer base (digital or printed media)
Creative Visual Merchandising (CVM) – Point-of sale (POS), Point-of-purchase (POP), displays, back walls, top of counter, windows, caseline, etc.
Date of First Insertion – Date that triggers the start of a usage period
Derivative Access Fee – A fee charged for permission to upload licensed work to AI platforms for the purposes described within the agreement. This fee applies for any artist (separate fees as applicable for photographer, CGI artist, etc.).
Digital Archival Rights – Allows brands to keep historical posts across social media channels, does not include new postings
Digital Above the Line (D-ATL) – Paid placements and Third-Party use on websites, e-commerce, lookbooks, emails, and social media accounts. Does not typically include Video on Demand, Connected TV, OTT
Digital Below the Line (D-BTL) – Brand's owned website, e-commerce, lookbooks, emails and social media accounts
Digital Media – Any device or medium that uses digital signals to convey content, including but not limited to: mobile (including mobile applications); interactive online tools; Paid and unpaid placements on website, e-commerce, lookbooks, emails and social media accounts. Further clarification may be needed from client
Digital Out of Home (D-OOH) - Outdoor advertising on digital displays
Digital Use Organic – Brand's owned website, e-commerce, lookbooks, emails and social media accounts
Digital Use Paid – Paid placements on website, e-commerce, lookbooks, emails and social media accounts
Digital Use Unpaid – Brand's owned website, e-commerce, lookbooks, emails and social media accounts
Direct Mail – Below the line printed marketing materials
Display Insert – In store imagery at point of purchase, usually as a secondary visual
EDM – Electronic Direct Mail
Editorial – Use in the brand's publication (digital or printed media)
Electronic Media – Any electronic or telecommunications media, including but not limited to the internet, interactive systems and mobile devices
Email – Imagery used within email campaigns
Emerging Media – A catchall to cover forms of media not yet developed
Extended License Duration – The continued use of licensed content beyond its initial contract period, typically requiring an additional licensing fee negotiated at the time of the original agreement or upon renewal
Franchise Use - Evergreen or institutional use, not specific to a holiday, event, or launch.
FOS – Front of store
Hero Visual - The primary or only visual in an advertisement (See Key Visual, Main Visual)
In Store – In store imagery at point of purchase
ISM - In-store-MarketingIn-App Advertising – Imagery used within apps
Industrial – Industrial advertising refers to advertising that targets businesses who seek products or services related to the manufacturing industry. It also refers to B2B advertising in general — which means a business promotes products or services to another business.
Insert – The supporting visual in an advertisement, usually smaller and often inset on to the Main Visual (also called Secondary Visual)
Internal – Non consumer-facing use, brands' internal communications/intranet (digital or printed media)
Invitations – Single time use for events (digital or printed media)
Key Visual - The primary or only visual in an advertisement (See Hero Visual, Main Visual)
Lightbox – In store and/or travel retail point of purchase displays
Linear TV – TV that is programmed and watched as scheduled through a satellite or cable network. It is not streamed to a specific user on-demand. Linear TV ads are also programmed and delivered on a schedule. (See CTV and OTT)
Literature – Print advertising
Living One Sheet – Digital Out of Home billboard
Main Visual – The primary or only visual in an advertisement (See Key Visual, Hero Image)
Marketing Collateral – Below the line point of sale marketing materials such as sample cards, flyers, postcards
Media/Medium – The channels and platforms through which content is distributed and consumed, including but not limited to print, digital, broadcast, out-of-home, and social media
New Media – A catchall to cover forms of media not yet developed
Over the top (OTT) – Commercial use, often non-skippable ads during content breaks, on streaming services such as Amazon Fire TV, Apple TV, Disney +/ Hulu, Netflix, Roku, Peacock, Pluto TV, YouTube, gaming consoles, computers, smartphones and tablets etc. delivered directly to viewers rather than through connected tv. (See CTV and Linear TV)
Out of Home (OOH) – Outdoor advertising (digital or printed media)
Packaging – Imagery used on printed packaging materials (on primary or secondary components)
Patient Brochures – Below the line advertising typically in situation or direct mail
Pinning or Re-pinning – The practice of featuring or re-featuring content in a prominent placement - such as the top of a feed, homepage, or platform interface to extend its visibility beyond its original publication date.
Point of purchase (POP) – In store imagery at point of purchase
Point of sale (POS) – In store imagery at point of purchase
Postcards – Below the line printed marketing materials
Posters – Out of home, another form of outdoor advertising, including wheat pasting and wild posters
PR – Imagery included with press release for product and/or service, should be clarified on case-by-case basis with client (digital or printed media)
Print – Various forms of consumer facing printed media
Programmatic Programming - Automated, data-driven digital ad buying and placement
QR Code Initiatives – Imagery used within QR prompted advertising
Riser Cards – In store imagery at point of purchase
Run of Paper (ROP) - To be placed anywhere in a newspaper at the option of the editor
Secondary Visual – The supporting visual in an advertisement, usually smaller and often inset in the Main Visual (also called Insert)
Smart Ad – Algorithm based advertising where the cost to advertise is based on ad performance
Social Media – Websites and digital apps that create and share content for social networking
Subscription Video on Demand (SVOD) (subscription video on demand) – A streaming model in which users pay a recurring subscription fee to access a library of content. Examples include Netflix, Hulu, and Disney+
Targeting & Retargeting Ads – Advertising based on users personal data, algorithm based
Trade Advertising – Also known as B2B advertising, advertising within industry could include trade show advertising, publications (digital or printed media)
Trade Show – Below the line advertising typically at trade shows and industry events
Travel Retail – Imagery used in/at travel hubs
TVOD (Transactional Video on Demand) – A streaming model in which viewers pay per title to rent or purchase individual pieces of content, rather than through a subscription
Wheat Pasting – Out of home outdoor advertising (also called Wild Posting)
Wild Postings – Out of home outdoor advertising (also called Wheat Pasting)
Window Display – Imagery showcased on-site at brand or third-party real estate
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Editorial use applies to work (still or motion) commissioned by a media publication or syndicated by an editorial publication or platform not promoting any particular brand or service. Editorials typically come with specified day rates or all in budgets in exchange for a limited use within the publication and on their owned and operated sites. Editorial contracts vary widely, some apply to specific commissions, others apply to all work for the publisher for any of their titles or sites. Some considerations around Editorial use:
– Size and reach of publication (daily, weekly, monthly or annual circulation / unique impressions)
– Size or social media following
– Free or Subscription based
– Embargo period
– Artist credit
– Licensing and third party rights
Definitions
Advertorial * – Commissioned by an editorial outlet, funded and branded for an advertising client
Archival – Historical use of the work, typically in its originally published context
Branded content * – Commissioned by an editorial outlet, funded and branded for an advertising client
Consumer Magazine – Publication available for consumers
Digital Use Organic – Publication's owned website and social media accounts
Digital Use Unpaid – Publication's owned website and social media accounts
Editorial – Use in the commissioning publication
Embargo Period – Time during which the assigning or commissioning publication has the exclusive right to use the work
Exclusive License Period – Time during which the assigning or commissioning publication has the exclusive right to use the work
Initial Publishing Rights – First magazine and periodical right to publish the commissioned work
Internal – Non consumer facing use
International Edition * – Foreign edition of the assigning or commissioning publication
Outtakes * – Unselected work resulting from the commissioned project
Trade Magazine – Publication promoted within a specific industry or trade
* Additional fees may apply
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Work commissioned by a film or television studio, network, streaming service, or theatrical group for the purposes of advertising, promotion, and PR. Many commissions in the entertainment industry involve a full copyright transfer, though photographers may retain self-promotion rights.
Definitions
All Media – Any and all types of media
Key Art – The singular, iconographic image(s) upon which a movie's marketing campaign is built (i.e., the movie poster or other main visual used across a variety of media to advertise a film or television show, or theatrical release).
Living One Sheet – A collection of short animated key visuals that are usually shown in cinemas, online or OOH (such as a billboard), usually made of 5-10 seconds of video material.
PR/Publicity/Gallery Shoot – Still photographs of talent in a film or TV production used for publicity, primarily in editorial type outlets, as well as in other related promotion. Can be with talent in or out of character. Usage may exclude paid advertising.
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Work commissioned by a record label, management company, or musical artist or group, for the purposes of album promotion and PR. Usage may be an exclusive license in perpetuity, worldwide; or a full copyright transfer. Photographers may retain self-promotion rights and the right to negotiate merchandise-for-sale use separately.
Some considerations around Music use:
– Reach of musical artist or group and their following, whether they are signed or unsigned to a record label
– Artist credit on Packaging/Artwork and social media postings
Definitions
All Rights – All media and uses in Perpetuity. This is not necessarily a copyright transfer unless it’s called out as such.
Merchandise-for-Sale – Image use on talent merchandise (shirts, bags, hats, posters, etc.) offered for sale online, in stores, at concerts, etc. Merchandise-for-sale is often carved out as a separate usage.
Packaging – Still photographs or artwork used on digital or physical product packaging (cover or interior booklet artwork). Includes the right to use these materials for marketing and promotion.
PR/Publicity – Still photographs of talent used for publicity, primarily in editorial type outlets. Includes the right to use these materials for marketing and promotion.
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Work typically commissioned by a publisher, author, design agency, or distributor for use as a book cover. Usage may be an exclusive license in perpetuity or limited to a time frame or print run, worldwide or based on territory, or a complete copyright transfer. Artists may retain self-promotion rights. Many book cover projects are negotiated based on a predetermined print run and may include royalties to the artist based on sales.
Scope of Use refers to the full parameters under which a creative asset, such as a photograph, video, or illustration may be used. It typically defines the approved media channels (such as print, digital, social, or out-of-home), the geographic region (local, national, global), the duration of use (e.g., 6 months, 1 year, perpetual), and whether the use is exclusive or non-exclusive. Establishing the scope of use is essential for determining licensing fees and ensuring that the asset is not used beyond the agreed terms.
Publishing Usage refers to licensing terms specific to creative work, such as photography, illustration, or design, commissioned for use in books, particularly as cover art. This work is typically commissioned by a publisher, author, design agency, or distributor, and the usage terms may include an exclusive license (limited by duration, territory, or print run), a perpetual license, or in some cases, a full copyright transfer. Many publishing agreements are based on a pre-determined print run and may include royalties tied to sales. Artists often retain rights to use the work for self-promotion, though this should be explicitly stated in the agreement.
Territory or Language – Specifies the geographical regions where the artwork will be distributed (e.g., domestic, international, or global).
Print Run – refers to the total number of physical copies of a publication, such as a book, magazine, or brochure that will be produced using the licensed artwork. The size of the print run directly impacts the scale of distribution and potential exposure, and larger print runs often warrant higher licensing fees to reflect the increased usage and reach.
Media Rights – refer to the specific platforms, formats, and channels where visual content, whether still photography or motion assets, may be used. This includes both digital and print applications, such as websites, social media, email marketing, eBooks, magazines, and packaging, as well as motion-based formats like online video, streaming platforms, television, and in-store display loops. Media Rights may also extend to uses such as CCTV, retail monitors, or trade show screens
Buyout – A one-time fee granting the client all rights to the artwork, including reproduction, modification, and distribution, often without any future royalties to the creator.
Royalties – A percentage of book sales given to the artist for each book sold featuring their work on the cover.
Alteration Rights – Defines whether and how the artwork can be modified (e.g., resizing, color changes, or adding text).
Editorial Rights – Defines the rights for using the artwork to be used in promoting the Book.
Credit Line – Specifies how the creator will be credited for their work, such as a byline on the cover or in the book's acknowledgments.
Advance Payment – An upfront payment made to the artist, sometimes deducted from future royalties or usage fees.
Kill Fee – A fee paid to the artist if the client decides not to use the commissioned artwork after it has been created.
Revisions – Specifies the number of revisions included in the fee and the cost for additional changes.
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List of Streaming Services and Devices below - Examples included but not limited to:
Streaming Networks - Netflix, Disney Plus, Hulu, ESPN, Prime Video, HBO Max, CBS, Samsung, Pluto, TUBI Sling, Peacock, Vudu, Crackle and Kanopy, MLB, NFL, Food Network, Starz, YouTube
International Networks - Zees, Voot, iTunes, Mynk, ditto, Liu, Amazon Prime, Netflix, OCS, Hotstar, Wowza..Muvi
Devices include - All Smart TV, All Mobiles Phones, All Gaming Consoles, All streaming devices, All Computer (Desktop & Laptop), All portable internet capable devices including but not limited to iPads, etc
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Work can be licensed for use in any territory, common descriptions are:
Africa – Comoros – Congo – Congo (Democratic Republic Of) – Cote D’ivoire – Djibouti – Egypt – Equatorial Guinea – Ethiopia – Gabon – Gambia – Ghana – Guinea – Guinea-bissau – Kenya – Lesotho – Liberia – Libya – Madagascar – Malawi – Mali – Mauritania – Mauritius – Mayotte – Morocco – Mozambique – Namibia – Niger – Nigeria – Oman – Rwanda – Sao Tome & Principe – Senegal – Seychelles – Sierra Leone – Somalia – South Africa – Sudan – Swaziland – Tanzania – Togo – Tunisia – Uganda – Western Sahara – Zambia – Zimbabwe
APAC (Asia Pacific) – Australia – China – Hong Kong – India – Indonesia – Japan – Korea – Malaysia – Mauritius – New Zealand – Philippines – Singapore – Sri Lanka – Thailand – Vietnam
Asia – Afghanistan – Bangladesh – Bhutan – Brunei – Cambodia – China (Including Hong Kong & Macau) – India – Indonesia – Indochina – Iran – Japan – Kazakhstan – Korea (North) – Korea (South) – Kyrgyzstan – Laos – Malaysia – Maldives – Mongolia – Myanmar (Burma) – Nepal – Pakistan – Philippines – Singapore – Sri Lanka– Taiwan – Tajikistan – Thailand – Turkmenistan – Uzbekistan – Vietnam (May Or May Not Also Include The Countries Of Southwest And North Asia – See Below)
Australasia/Oceania – Australia – Tasmania – New Zealand – Fiji – Samoa – Tonga – Papua New–guinea – Christmas Island – Cocos-keeling Islands – Cook Islands – French Polynesia – Kiribati – Pitcairn Islands – Solomon Islands – Nauru – New Caledonia – Nive-midway Islands – Northern Mariana Islands – Tahiti – Palau – Tokelau – Tuvalu – Vanuatu – Wallis & Futuna Islands – Guam Marshall Islands – Micronesia
Cee (Central & Eastern Europe) – Bulgaria – Croatia – Czech Republic/Slovakia – Hungary – Latvia – Macedonia – Poland – Romania = Serbia/Bosnia – Slovenia – Ukraine
Ceemea – Central And Eastern Europe, Middle East And Africa
Central America – Belize – Costa Rica – El Salvador – Guatemala – Honduras – Nicuragua – Panama
Continental South America – Argentina – Bolivia – Brazil – Chile – Colombia – Ecuador – French Guiana – Guyana – Paraguay – Peru – Suriname – Uruguay – Venezuela South America Argentina – Bolivia – Brazil – Chile – Colombia – Ecuador – Faulkland Islands – French Guiana – Guyana – Paraguay – Peru – South Georgia And South Sandwich Islands – Suriname – Uruguay – Venezuela
East Asia (Aka Far East) – China – Hong Kong (China) – Japan – Macau (China) – Mongolia – North Korea – South Korea – Taiwan
Eastern Europe – Belarus – Moldova – Russia – Ukraine – Bulgaria – Czech Republic – Hungary – Poland – Romania – Slovakia
EMEA – Europe, Middle East and Africa
Emea (Europe, Middle East & Africa) – Countries Of Europe – Middle East – Africa – (See Countries Above)
Eu – Austria – Belgium – Bulgaria – Cyprus – Czech Republic – Denmark – Estonia – Finland – France – Germany – Greece – Hungary – Republic Of Ireland – Italy – Latvia – Lithuania – Luxembourg – Malta – Netherlands – Poland – Portugal – Romania – Slovakia – Slovenia – Spain – Sweden – Uk
Latin America – (Commonly Countries Of Americas Where Spanish/Portuguese Predominate-strictly Ibero-/ Hispano-america) Mexico – Most Of Central And South America – Cuba – Puerto Rico – That Part Of The Dominican Republic Located In The Caribbean
Mea (Middle East & Africa) – Countries Of Middle East – Africa (See Countries Above)
Middle East – Bahrain – British Indian Ocean Territory – Egypt – Eritrea – Gaza – Iran – Iraq – Israel – Jordan – Kuwait – Lebanon – Palestinian Territory – Qatar – Reunion – Saudi Arabia – Syria – United Arab Emirates – Yemen
North Africa – No Universally Accepted Definition, But Could Include Algeria – Egypt – Libya – Mali – Morocco – Sudan –Tunisia
North America – (North America Is Often Divided Into Sub-regions But No Universally Accepted Divisions Exist) Canada – Usa – Mexico
Northern America – Canada – Usa – Greenland – Bermuda – St Pierre – Miquelon
Northern Europe – Aland (Finland) – Guernsey – Iceland – Isle Of Man – Jersey – Norway – Svalbard + Jan Mayen Islands (Norway) – Denmark – Estonia – Faroe Islands (Denmark) – Finland – Ireland – Island of Ireland – Republic of Ireland – Latvia – Lithuania – Sweden – United Kingdom
Pan-European (Across Europe) – Countries Of Eastern, Northern, Southern and Western Europe – (See Countries Above)
Southern Africa – Angola – Botswana – Lesotho – Malawi – Mozambique – Namibia – South Africa – Swaziland – Zambia – Zimbabwe
South America – Argentina – Bolivia – Brazil – Chile – Colombia – Ecuador – Falkland Islands (Uk) – French Guiana (France) – Guyana – Paraguay – South Georgia + South Sandwhich Islands (Uk) – Suriname – Uruguay – Venezuela
Southern Europe – Albania – Andorra – Bosnia + Herzegovina – Croatia – Gibraltar (Uk) – Macedonia – Montenegro – San Marino – Serbia – Vatican City – Cyprus – Greece – Italy – Malta – Portugal – Slovenia – Spain
Southeast Asia – Brunei – Burma (Myanmar) – Cambodia – Timor-Leste – Indonesia – Laos – Malaysia – Philippines – Singapore – Thailand – Vietnam
Southwest Asia – Armenia – Azerbaijan – Bahrain – Cyprus – Gaza – Georgia – Iraq – Israel – Jordan – Kuwait – Lebanon – Oman – Qatar – Saudi Arabia – Syria – Turkey – United Arab Emirates – West Bank – Yemen
The Baltic States – Estonia – Latvia – Lithuania
Uae (United Arab Emirates) – Abu Dhabi – Dubai – Sharjah – Ras Al Khaimah – Fujairah – Umm Al Quwain – Ajman
US – United States
US Region – Parts of the United States
West Asia – Dubai – Egypt – Iraq – Israel – Jordan – Lebanon – Morocco – Sudan – Syria – Tunisia
Western Europe – Austria – Belgium – France – Germany – Liechtenstein – Luxembourg – Monaco – Netherlands – Switzerland
WW – World wide
Do you have a usage term to add to our list? Please share below!